Update:
A temporary fix for an assassin bug.
Download the attachment and put it into Medieval II Total War\Westeros\data\ , say yes to rewrite.

The fix will only affect newly recruited assassins, so if you already got an assassin in your current game, you'll have to find a way to get rid of him first. If possible, going back to an earlier save would be best. Or, if you know how to use the console, you can select the assassin, bring up the console and type in "remove_trait this" without the brackets. You should be able to move him around freely the next turn.


Westeros: Total War Beta v0.5


Introduction:

Westeros: Total War is a modification for Medieval 2 Total War. It is based on the 'A Song of Ice and Fire' (ASoIaF) novels by George R.R. Martin.

This is a beta release, which means unfortunately not everything is entirely polished. We recommend playing the factions that are fully skinned for the best experience: House Stark, Joffrey and Tully. The other houses are of course still playable, but keep in mind that they have not been polished yet.

We have rooted out quite a few bugs during our testing, and the current build appear to be quite bug-free. However, if you followed all the installation steps and still encounter any bugs or CTDs, go to Medieval II Total War/logs and post the error log in the bug reporting thread, either by attaching the entire file or copying it in spoiler tags.

Any gameplay and balance suggestions are of course welcome. We have much room for improvement



Installation Steps
:

1. Make sure you haven't changed anything in your vanilla directory(any mods that aren't exclusive in mod folders for example), cause that might conflict with this mod. This mod only works with patch 1.2/1.3. Kingdoms is compatible but not necessary.

2. Extract it into your Medieval2 folder. There should now be a Westeros Total War 0.51 BETA folder in your game folder.

3. If you unpacked M2TW, you need to backup some files in Medieval II Total War\data\, find and copy these folders to somewhere safe: banners, model_strat and ui. You'll need these when you want to play vanilla/other mods, or uninstall this mod.

4. Move the contents inside folder Westeros Total War 0.5 BETA and paste them directly in the game folder. You should now have a Westeros folder, Westeros.bat and Westeros.cfg inside your main folder (= the folder containing the medieval2.exe).

5. Play the mod by opening the Westeros.bat

Patch 0.51 is also available as a seperate download. It is already part of the above downloads.
westerosv051.msi


Mod Features:

*New graphics and banners for all Westerosi families
*Three fully skinned factions: Stark, Tully and Joffrey
*Detailed campaign map of Westeros
*Long summers and vicious winters, with proper aging (courtesy of GrnEyedDvl)
*Garrison Script for Dorne
*Foreign faction leader death notifications (courtesy of Blood, Broads and Bastards)
*Outriders that can steal enemy supplies
*Assassin Hiring
*Claiming Kingship
*Various optional events (inspired by Anno Domini)
*Bloodline traits for all major families (courtesy of BBB)
*Completely new Westerosi Ancillaries (and there are a LOT of them!)
*Office ancillaries for noble houses and Kings (inspired by BBB)
*Heraldic ancillaries (inspired by BBB)
*Campaign AI by Lusted
*Westerosi Guilds, including assassins, alchemists and Faith Militants. Not perfected though, purchase with caution.

Balanced buildings
Balanced battles(courtesy of RealCombat)
Balanced recruitment rates
Balanced Agents
Balanced Victory Conditions for noble Lords and Kings

...and many more!

Changelog Patch v0.51

- filled up missing unit cards and unit info cards
- added hammerhorn ancillary (text, enum, export)
- added LordSnow's portrait for Joffrey, loras, jaime, lancel, theon
- removed knights templar (EDB)
- removed Billmen
- added Heavy Billmen and Bill Militia to Renly roster
- halved heretic spawn rate
- fixed the no-skin bug of the Dornish peasant archers
- Ironmen Warriors, Ironmen Raiders and Ironmen Axemen no longer use Stark shields but vanilla Denmark ones
- free upkeep bonus added for castle buildings (1/2/3/4 units for Wooden Castle/Castle/Fortress/Citadel respectively)
- more units now have the free upkeep ability
- added starting armies for the factions
- gave starting ancillary titles to Tywin, Trebor , Franklyn, Harmen, Anders, Leyton, Paxter, Yohn, Renly, Horton, Tremond, Qorgyle, Mooton, Balon
- fixed descriptions for the nobility titles of Stonedance, Saltpans, Raventree
- changed the money script, increased the donation to the AI
- changed the AI in debt script
- lowered the king's purse for all factions (makes it harder for the player)
- fixed the duplicate paragraph in Jaime's biography
- removed most armour upgrades for the Ironmen Warriors and Ironmen Raiders because they lack a skin
- added Jaime's armour, Nightfall, Oathkeeper, Lady Forlorn, Heartsbane
- corrected quote #99


The changes will only work when you start a new campaign.
If you don't see anything new when starting a new campaign, delete the file map.rwm in C:\Program Files\SEGA\Medieval II Total War\Westeros\data\world\maps\base and restart a campaign.
(If Jaime Lannister's Gilded Armour shows up in his ancillaries, the patch works)

Team and Contribution:

Gampie (mapping, coding, banners)
LordSnow (skinning, 2D art)
TheKingSlayer (flavour text writer)
Daedalus V2.0 (flavour text writer)
BattleDrumz (skinning, 2D art)
stormbringer951 (flavour text writer, testing)
aeoleron9 (coding, ancillaries and traits)


Special thanks and Credits:

Marcus, who was leader on the previous Westeros mod project
GrnEyedDvl, for his continuous support on the scripting front
Lusted, for his brilliant AI
Blood, Broads and Bastards
Anno Domini
RealCombat

Gampie, LordSnow and aeoleron9 for their work. I hope you will be back with us soon!


portraits: Amok, Collectible Card Game of FantasyFlightGames
banners: Stig Greve, Amok, Virginia Norey
loading screens: Morano
ancillaries art: CCG, Amok